PM3.02 - Captain Falcon - Action - 0x116 Final

Entry Script

  1. FinalSmashEnter
  2. UnknownEvent { namespace: 0x14, code: 0x5, unk1: 0x0, arguments: [Bool(false)] }
  3. if (OnGround)
    1. ChangeSubactionRestartFrame(FinalStart)
    2. SetAirGround(6)
  4. else
    1. ChangeSubactionRestartFrame(FinalAirStart)
    2. SetAirGround(12)
  5. CreateInterrupt { interrupt_id: Some(0), action: Wait, requirement: (AnimationEnd) }
  6. PreviousInterruptAddRequirement(OnGround)
  7. CreateInterrupt { interrupt_id: Some(1), action: Fall, requirement: (AnimationEnd) }
  8. CreateInterrupt { interrupt_id: None, action: 0x11d, requirement: (BoolIsTrue RandomAccessBool(EnableActionTransition)) }
  9. GenerateArticle { article_id: 0, subaction_only: true }
  10. UnknownEvent { namespace: 0x10, code: 0x8, unk1: 0x0, arguments: [Value(0), Value(0)] }
  11. loop Infinite times:
    1. if (OnGround)
      1. Subroutine(0x1b030)
      2. EnableInterrupt(0)
      3. DisableInterrupt(1)
      4. UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: InAir }] }
    2. else
      1. Subroutine(0x1b0d0)
      2. EnableInterrupt(1)
      3. DisableInterrupt(0)
      4. UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: OnGround }] }
    3. LoopRest

Exit Script

  1. UnknownEvent { namespace: 0x0, code: 0x10, unk1: 0x0, arguments: [Value(10000), Variable(Variable { memory_type: InternalConstant, data_type: Int, address: 20001 })] }
  2. Case(285)
  3. UnknownEvent { namespace: 0x0, code: 0x18, unk1: 0x0, arguments: [] }
  4. UnknownEvent { namespace: 0x0, code: 0x12, unk1: 0x0, arguments: [] }
  5. FinalSmashExit
  6. EndSwitch